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Jakob Nielsen's Alertbox, February 6, 2000:
Web usability has traditionally been focused on increasing ease of learning for the novice users. This makes great sense and should continue to be the main goal. Remember Jakob's Law of the Internet user experience: users spend most of their time on other sites than your own. Thus, users rarely learn enough about any given site to become true expert users.
Learnability was also the focus back in the ancient days when the field of human-computer interaction was established (1983). Classic papers like Jack Carroll's LisaLearning demonstrated that even the best commercially available personal computer was much harder to learn than claimed by Apple. Learnability was a great concern in the early 1980s for several reasons:
By the late 1980s we had a handle on how to design for the novice user. Not that all software designers followed the rules, of course :-(
It was time for the pendulum to swing again.
Much research in the late 1980s and early 1990s concerned expert user performance. Once people learn how to use a system, then what? Famous case studies looked at telephone company directory assistance user interfaces and concluded that a slightly more optimal configuration of command keys would save the American telephone companies around $10 million per year.
Transaction throughput and the support of skilled users performing complex tasks became the goals of many human-computer interaction experts.
Another classic example was the design of the "launch abort" button (and associated status tracking displays) for the mission director in the space program launch control center. This single button would cost many millions of dollars every time it was pushed. But if it were not pushed when it should have been, people would die.
Enter the Web in the early 1990s, and the pendulum really swung back to a focus on the novice user.
Web users are notoriously fickle: they take one look at a home page and leave after a few seconds if they can't figure it out. The abundance of choice and the ease of going elsewhere puts a huge premium on making it extremely easy to enter a site. There is no such thing as a training class for a website. In fact, a website with a help system is usually a failed website.
At the same time as intuitiveness became the main goal of Web design, there were also reasons to care less about the performance of experienced users. First, as mentioned above, most sites don't have very many expert users. Second, the website is not paying the user's salary. Who cares how much time a user spends on performing a task? As long as users buy, it doesn't matter whether they do so slowly. It's their nickel (or their employer's). Finally, the Internet has motivated huge numbers of less-technically-minded people to start using interactive systems (say, WebTV), and such users need even simpler systems.
Increased attention to expert performance has four implications:
Complete list of other Alertbox columns