|
useit.com |
The hypertext world has classically distinguished between two fundamentally different ways of presenting hypertext nodes on the screen: scrolling and cards. Throughout the history of hypertext, designers of hypertext systems have argued about the relative merits of these two contrasting approaches. The proponents of the scrolling model are sometimes called the holy scrollers and the proponents of the card model are called the card sharks. Here are examples of documents I have authored myself in these two models, using pre-WWW hypertext systems.
One major approach is the scrolling (or windowing) model in which a node may be contain more information than can be seen at any one time. The user moves linearly in the node by scrolling its window up or down. The benefit of this model is that a node may contain as much information as is needed to explain whatever concept it is supposed to cover. Also, one-dimensional navigation is particularly easy to conceptualize and comprehend, and it is easy for users to discover and understand their current location within the larger file (just look at the thumb in the scrollbar!).
The other fundamental approach to hypertext is the card (or frame) model in which a node has a fixed size and layout, all of which is displayed at once. This model limits the amount of information that can be contained in any given node, and the user has to move to another node to see more. The benefit of the card model is that the author can exercise more control over the appearance of the information and that whatever has been designed to be a node is in fact seen as a unit with everything visible.
| Note added December 1996: The card model is particularly suited for WebTV and other cases where information needs to be presented on a known, fixed-size monitor. Specifically regarding TV user interfaces, it should be noted that scrolling is particularly unpleasant because of the low quality of the display and the limitations of the remote control. |
For considerable additional detail about the second design, see:
Nielsen, J. (1990). The art of navigating through hypertext.
Communications of the ACM 33, 3 (March), 296-310.