Jakob Nielsen's Alertbox, October 18, 2010  

Mental Models

Summary:
What users believe they know about a UI strongly impacts how they use it. Mismatched mental models are common, especially with designs that try something new.

Mental models are one of the most important concepts in human–computer interaction (HCI). Indeed, we spend a good deal of time covering their design implications in our full-day seminar on Principles of Interface Design.

Here, I'll report a few examples from our usability studies. Not coincidentally, using concrete examples often helps people understand abstract concepts (such as "mental models").

First, though, you have to suffer one bit of theory — namely the definition of mental models. A mental model is what the user believes about the system at hand.

Note the two important elements of this definition:

Finally, mental models are in flux exactly because they're embedded in a brain rather than fixed in an external medium. Additional experience with the system can obviously change the model, but users might also update their mental models based on stimuli from elsewhere, such as talking to other users or even applying lessons from other systems.

Remember Jakob's Law of the Internet User Experience: Users spend most of their time on websites other than yours. Thus a big part of customers' mental models of your site will be influenced by information gleaned from other sites. People expect websites to act alike.

Mixed-Up Mental Models

Many of the usability problems we observe in studies stem from users having mixed-up mental models that confuse different parts of the system.

For example, the word "Google" is usually the top query at other search engines, and words like "Yahoo" and "Bing" score high on Google. Why, oh why, do people search for a website if they already know its name? Why not just type, say, www.bing.com into the URL field?

The reason is that many users have never formed an accurate model of how the "type-in boxes" on their screen function. When they type stuff into a box, they sometimes get where they want to go. What to type where and exactly how each type-in box functions, however, are often beyond their ken.

The inability to distinguish between similar type-in boxes is a key reason for the guideline to avoid multiple search features. When a website or intranet has several search engines on the same page, users often don't know the difference. They'll enter their query into whatever box catches their fancy and assume that the site doesn't have the answer if nothing comes back. (In reality, they might have used a specialized search that didn't cover everything.)

The one exception to this guideline is that it's preferable to have a separate search on intranets for the employee directory, because in most users' mental models, finding a colleague's contact details doesn't constitute "search." It's looking up a person, not searching for information. In contrast, of course, any developer mentally models the employee directory as one more database and a phone number as a piece of data. As I said: users and the design team have very different mental models, and you have to understand the users' model to design something that works in the real world.

Users don't just confuse search fields; many less-techy users don't understand the differences between many other common features:

Mental Model Inertia

Netflix is a mail-order service for renting movies on DVD. However, Netflix works differently than typical e-commerce sites, which caused problems when we tested it with new users in our project about famous sites' usability: There's great inertia in users' mental models: stuff that people know well tends to stick, even when it's not helpful. This alone is surely an argument for being conservative and not coming up with new interaction styles.

On the other hand, sometimes you do need to innovate, but it's best to do so only in cases where the new approach is clearly vastly superior to the old, well-known ways. Netflix is obviously a successful company, and sending customers a steady stream of movies from a queue is a major reason for this success.

When you do something new on the Web, you face an immense design challenge: How do you explain the new concept such that users have a living chance of constructing a valid mental model of the site?

It's amazing how one misconception can thwart users throughout an entire session and cause them to systematically misinterpret everything that happens on the site. Through failure after failure, they never question their basic assumptions. This is yet another argument for complying with preexisting user expectations whenever possible. If you don't, then make certain that you're clearly explaining what you're doing — while also realizing that you face the added challenge of users' reluctance to read very much.

Acting on Mental Models

Understanding the concept of mental models can help you make sense of usability problems in your design. When you see people make mistakes on your site, the reason is often because they've formed an erroneous mental model. Although you might be unable to change the UI at that point, you can teach users a more accurate mental model at an earlier stage of the user experience. Or, you might have to acknowledge that users won't understand certain distinctions and then stop making those distinctions.

In case of a mental-model mismatch, you basically have two different options:

Mental models are a key concept in the development of instructions, documentation, tutorials, demos, and other forms of user assistance. All such information must be short, while teaching the key concepts that people need to know to make sense of the overall site. It's sometimes worth trying a short comic strip; research has shown that mental-model formation is enhanced when concepts are simultaneously presented in both visual and verbal form.

One of the main reasons I like the thinking aloud method of user testing is that it gives us insights into a user's mental model. When users verbalize what they think, believe, and predict while they use your design, you can piece together much of their mental model. There are also more advanced knowledge-elicitation methods for gaining deeper insights into mental models, but for most design teams, a few quick think-aloud sessions will suffice. In any case, simple user testing is certainly the first step to take if you suspect that erroneous mental models are costing you business.

Learn More

More design lessons from human–computer interaction research in the full-day course on Principles of Interface Design at the annual Usability Week conference.

The conference also has a full day on User Testing that teaches you how to conduct qualitative thinking-aloud studies to gain insight into your users' mental models. Plus courses on IA 1: Structure Design and Writing for the Web (including instructional writing).

(Not all topics offered in all cities, so check your preferred conference location for a complete list of topics.)


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