Jakob Nielsen's Alertbox, October 10, 2011  

Mobile Content: If in Doubt, Leave It Out

Summary:
Writing for mobile readers requires even harsher editing than writing for the Web. Mobile use implies less patience for filler copy.

Our recent research on how users read on mobile devices has uncovered something of a paradox:

How can people simultaneously want to kill time and get angry when their time is wasted? A conundrum to be teased apart.

The solution to the puzzle lies in recognizing that even relaxation is purposeful behavior: according to information foraging theory, users seek to maximize their cost/benefit ratio. That is, people want more thrills and less interaction overhead.

Sadly, interaction costs are inherently greater in mobile, which is why we need to focus mobile content even more tightly than content for desktop websites. Here's a typical example from one of our recent studies:

Screenshot from CNN mobile app; article about tornado damage
CNN News app, as shown on a study participant's phone.

(The above picture is a frame from the video recording of our usability study. Usually, I take screenshots directly from the site or app, but in this case, the story was already gone from the app by the time we finished the study. That's why recording high-quality video is a safe backup, but it's also something that's trickier in mobile studies than in traditional PC-based user testing. For more on this problem, see our seminar Mobile Usability Methods: How to Run Your Own Mobile User Studies.)

Filler = Bad

In reading the above "breaking news" story about a tornado, one test user found commentary from local people and said, "I don' t need to know what everyone else is saying and the event from their point of view. I don't mind a quote from a local leader, but all this to me is just filler, and I wouldn't read it."

She went on to say, "This is what came to me as breaking news? That's too much. It should be: This is what happened, and this is what's going on."

Several other test users made comments about not wanting to read entire news stories — especially "filler" content — on their phones. Users didn't want to bother with extra, secondary stuff, particularly in mobile apps designed for quick information consumption. They just wanted to know the main points.

You might ask why people don't simply stop reading once they've consumed as much information as they want about a given topic. Sure, users do stop reading and are quick to leave sites. But they still feel drawn in by the writing and often skim more words than they really appreciate. And, after doing so, they feel duped because they didn't get sufficient payoff from investing their precious time.

Two solutions:

When writing for mobile users, heed this maxim: If in doubt, leave it out.

Learn More

293-page report on Usability of Mobile Websites and Applications with 210 design guidelines and 479 screenshots is available for download.

Full-day training courses at the annual Usability Week conference:

Additional training courses on mobile design:


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Copyright © 2011 by Jakob Nielsen. ISSN 1548-5552