Jakob Nielsen's Alertbox, October 9, 2006:

Participation Inequality: Encouraging More Users to Contribute

Summary:
In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action.

All large-scale, multi-user communities and online social networks that rely on users to contribute content or build services share one property: most users don't participate very much. Often, they simply lurk in the background.

In contrast, a tiny minority of users usually accounts for a disproportionately large amount of the content and other system activity. This phenomenon of participation inequality was first studied in depth by Will Hill in the early '90s, when he worked down the hall from me at Bell Communications Research (see references below).

the 90-9-1 rule for participation in an online community

When you plot the amount of activity for each user, the result is a Zipf curve, which shows as a straight line in a log-log diagram.

User participation often more or less follows a 90-9-1 rule:

Early Inequality Research

Before the Web, researchers documented participation inequality in media such as Usenet newsgroups, CompuServe bulletin boards, Internet mailing lists, and internal discussion boards in big companies. A study of more than 2 million messages on Usenet found that 27% of the postings were from people who posted only a single message. Conversely, the most active 3% of posters contributed 25% of the messages.

In Whittaker et al.'s Usenet study, a randomly selected posting was equally likely to come from one of the 580,000 low-frequency contributors or one of the 19,000 high-frequency contributors. Obviously, if you want to assess the "feelings of the community" it's highly unfair if one subgroup's 19,000 members have the same representation as another subgroup's 580,000 members. More importantly, such inequities would give you a biased understanding of the community, because many differences almost certainly exist between people who post a lot and those who post a little. And you would never hear from the silent majority of lurkers.

Inequality on the Web

There are about 1.1 billion Internet users, yet only 55 million users (5%) have weblogs according to Technorati. Worse, there are only 1.6 million postings per day; because some people post multiple times per day, only 0.1% of users post daily.

Blogs have even worse participation inequality than is evident in the 90-9-1 rule that characterizes most online communities. With blogs, the rule is more like 95-5-0.1.

Inequalities are also found on Wikipedia, where more than 99% of users are lurkers. According to Wikipedia's "about" page, it has only 68,000 active contributors, which is 0.2% of the 32 million unique visitors it has in the U.S. alone.

Wikipedia's most active 1,000 people — 0.003% of its users — contribute about two-thirds of the site's edits. Wikipedia is thus even more skewed than blogs, with a 99.8-0.2-0.003 rule.

Participation inequality exists in many places on the Web. A quick glance at Amazon.com, for example, showed that the site had sold thousands of copies of a book that had only 12 reviews, meaning that less than 1% of customers contribute reviews.

Furthermore, at the time I wrote this, 167,113 of Amazon’s book reviews were contributed by just a few "top-100" reviewers; the most prolific reviewer had written 12,423 reviews. How anybody can write that many reviews — let alone read that many books — is beyond me, but it's a classic example of participation inequality.

Downsides of Participation Inequality

Visualization of the amount of contributions from different user segments
Participation inequality is not necessarily unfair because "some users are more equal than others" to misquote Animal Farm. If lurkers want to contribute, they are usually allowed to do so.

The problem is that the overall system is not representative of average Web users. On any given user-participation site, you almost always hear from the same 1% of users, who almost certainly differ from the 90% you never hear from. This can cause trouble for several reasons:

Skewed Lurker–Contibutor Ratio for Non-Profit Social Network

(Update 2009) The "Causes" application on Facebook had 25 million users in April 2009, but only 185,000 had given a donation, even though the application offers the ability to give to 179,000 different non-profit organizations. (This according to the Washington Post.)

Thus, social networking for charity fundraising has a 99.3% lurkers and 0.7% contributors rule — even more skewed than the other participation inequalities we have seen. The data doesn't say how many of the 0.7% of users who donated have been frequent contributors, but most likely it's less than 1/10, meaning that the full rule would look something like 99-1-0.

This finding comes as no big surprise, for three reasons:

How to Overcome Participation Inequality

You can't.

The first step to dealing with participation inequality is to recognize that it will always be with us. It's existed in every online community and multi-user service that has ever been studied.

Your only real choice here is in how you shape the inequality curve's angle. Are you going to have the "usual" 90-9-1 distribution, or the more radical 99-1-0.1 distribution common in some social websites? Can you achieve a more equitable distribution of, say, 80-16-4? (That is, only 80% lurkers, with 16% contributing some and 4% contributing the most.)

Although participation will always be somewhat unequal, there are ways to better equalize it, including:

Your website's design undoubtedly influences participation inequality for better or worse. Being aware of the problem is the first step to alleviating it, and finding ways to broaden participation will become even more important as the Web's social networking services continue to grow.

Learn More

Full-day course on Integrating Social Features on Mainstream Websites, with usability guidelines for user-generated content, social media, collaboration, and more at the annual Usability Week conference.

Research on intranet social features ("enterprise 2.0").

References

Laurence Brothers, Jim Hollan, Jakob Nielsen, Scott Stornetta, Steve Abney, George Furnas, and Michael Littman (1992): "Supporting informal communication via ephemeral interest groups," Proceedings of CSCW 92, the ACM Conference on Computer-Supported Cooperative Work (Toronto, Ontario, November 1-4, 1992), pp. 84-90.

William C. Hill, James D. Hollan, Dave Wroblewski, and Tim McCandless (1992): "Edit wear and read wear," Proceedings of CHI'92, the SIGCHI Conference on Human Factors in Computing Systems (Monterey, CA, May 3-7, 1992), pp. 3-9.

Steve Whittaker, Loren Terveen, Will Hill, and Lynn Cherny (1998): "The dynamics of mass interaction," Proceedings of CSCW 98, the ACM Conference on Computer-Supported Cooperative Work (Seattle, WA, November 14-18, 1998), pp. 257-264.


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Copyright © 2006 by Jakob Nielsen. ISSN 1548-5552