Articles

Topic: Mobile & Tablet

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  • iPad and Kindle Reading Speeds

    July 2, 2010

    A study of people reading long-form text on tablets finds higher reading speeds than in the past, but they're still slower than reading print.

    iPad Usability: First Findings From User Testing

    May 10, 2010

    iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.

    iPhone Apps Need Low Starting Hurdles

    February 10, 2010

    Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits.

    Mobile Usability, First Findings

    July 20, 2009

    In user testing, website use on mobile devices got very low scores, especially when users accessed 'full' sites that weren't designed for mobile.

    Kindle Content Design

    March 16, 2009

    Writing for Kindle is like writing for print, the Web, and mobile devices combined; optimal usability means optimizing content for each platform's special characteristics.

    Kindle 2 Usability Review

    March 9, 2009

    Amazon's new e-book reader offers print-level readability and shines for reading fiction, but it has awkward interaction design and poor support for non-linear content.

    Mobile Web 2009 = Desktop Web 1998

    February 17, 2009

    Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.

    Palm Foleo: A Failed Mobile Device

    May 31, 2007

    There is room in the market for a device in-between laptops and cellphones. But Palm Foleo isn't it. It's too close to a laptop.

    Why Mobile Phones are Annoying

    April 12, 2004

    Bystanders rated mobile-phone conversations as dramatically more noticeable, intrusive, and annoying than conversations conducted face-to-face. While volume was an issue, hearing only half a discussion also seemed to up the irritation factor.

    Mobile Devices: One Generation From Useful

    August 18, 2003

    New mobile devices show a huge improvement over previous generations, but they're still not good enough to score a real win. To get there, we need both PC-integrated applications and specialized mobile services rather than repurposed website content.

    Supporting Multiple-Location Users

    May 26, 2002

    About half of the users now access the Internet from more than one location. Despite the implications of this for service design, many systems assume that users remain bound to a single computer.

    Deferred Hypertext: The Virtues of Delayed Gratification

    September 30, 2001

    Navigating a full browsing session to find information can be unpleasant and slow, particularly on mobile devices. Instead, issue a deferred request and have the information arrive later, as done by some SMS systems.

    Mobile Devices Will Soon Be Useful

    September 16, 2001

    New mobile devices and services are more realistic and useful than last year's models, and will likely expand mobile device adoption. Design usability and simplicity are key, particularly for the automotive market where complexity can be dangerous. DEMOmobile Conference on Mobile Computing 2001.

    Japanese Products Map the Mobile Road Ahead

    April 29, 2001

    Japan is now shipping a wide variety of new Internet-connected devices. Among the highlights are new mobile photography units like Eggy, and i-mode telephones with liberating two-dimensional controls.

    Mobile Phones: Europe's Next Minitel?

    January 7, 2001

    Europe's cellular phone system is far superior to that in the United States. However, telephones will not be the platform for the mobile Internet. Given this, Europe's advantage may in fact be an obstacle to real innovations, as France's experience with Minitel shows.

    WAP Mobile Phones Field Study Findings

    December 10, 2000

    Following a UK field study, 70% of users decided not to continue using WAP mobile phones. Mobile's killer app is killing time; m-commerce's prospects are dim for the next several years. Current services are poorly designed, have insufficient task analysis, and abuse existing non-mobile design guidelines.

    New Devices Augur Decent Mobile User Experience

    September 17, 2000

    The current generation of mobile Internet products and services has miserable usability (as shown at the DEMOmobile 2000 conference). New devices like Blackberry, Modo, and a prototype Microsoft telephone do better.

    WAP Backlash

    July 9, 2000

    Experience with WAP in Europe shows that it is hard to use. Because of the miserable usability of the small phones, services must be re-designed for each handset, increasing maintenance costs.

    Predictions for the Web in Year 2000

    December 26, 1999

    Micropayments will start with value-added content; mobile access; advice and sales become unbundled and physical experience environments may launch.

    Graceful Degradation of Scalable Internet Services

    October 31, 1999

    Specialized Internet applications will return to provide richer UIs than are possible in browsers, but browsers will remain and new, smaller devices will arise, so content and features must work across three levels of sophistication. WAP will fail.

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