Topic: Mobile & Tablet

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  • Mobile Usability 2nd Research Study

    September 26, 2011

    The user experience of mobile websites and apps has improved since our last research, but still has far to go. A dedicated mobile site is a must, and apps get even higher usability scores.

    Transmedia Design for the 3 Screens (Make That 5)

    August 29, 2011

    Mobile use will rise, but desktop computers will remain important, forcing companies to design for multiple platforms, requiring continuity in visual design, features, user data, and tone of voice.

    iPad Usability: Year One

    May 23, 2011

    iPad apps are much improved, but new usability problems have emerged, such as swipe ambiguity and navigation overload.

    Utilize Available Screen Space

    May 9, 2011

    Websites and mobile apps both frequently cram options into too-small parts of the screen, making items harder to understand.

    Optimizing a Screen for Mobile Use

    March 28, 2011

    A single mobile screen with almost no features still required 10 design changes to meet usability guidelines for mobile websites.

    iPad and Kindle Reading Speeds

    July 2, 2010

    A study of people reading long-form text on tablets finds higher reading speeds than in the past, but they're still slower than reading print.

    iPad Usability: First Findings From User Testing

    May 10, 2010

    iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.

    iPhone Apps Need Low Starting Hurdles

    February 10, 2010

    Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits.

    Mobile Usability, First Findings

    July 20, 2009

    In user testing, website use on mobile devices got very low scores, especially when users accessed 'full' sites that weren't designed for mobile.

    Kindle Content Design

    March 16, 2009

    Writing for Kindle is like writing for print, the Web, and mobile devices combined; optimal usability means optimizing content for each platform's special characteristics.

    Kindle 2 Usability Review

    March 9, 2009

    Amazon's new e-book reader offers print-level readability and shines for reading fiction, but it has awkward interaction design and poor support for non-linear content.

    Mobile Web 2009 = Desktop Web 1998

    February 17, 2009

    Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.

    Palm Foleo: A Failed Mobile Device

    May 31, 2007

    There is room in the market for a device in-between laptops and cellphones. But Palm Foleo isn't it. It's too close to a laptop.

    Why Mobile Phones are Annoying

    April 12, 2004

    Bystanders rated mobile-phone conversations as dramatically more noticeable, intrusive, and annoying than conversations conducted face-to-face. While volume was an issue, hearing only half a discussion also seemed to up the irritation factor.

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