Topic: Mobile & Tablet

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  • iPad Usability: Year One

    May 23, 2011

    iPad apps are much improved, but new usability problems have emerged, such as swipe ambiguity and navigation overload.

    Utilize Available Screen Space

    May 9, 2011

    Websites and mobile apps both frequently cram options into too-small parts of the screen, making items harder to understand.

    Optimizing a Screen for Mobile Use

    March 28, 2011

    A single mobile screen with almost no features still required 10 design changes to meet usability guidelines for mobile websites.

    iPad and Kindle Reading Speeds

    July 2, 2010

    A study of people reading long-form text on tablets finds higher reading speeds than in the past, but they're still slower than reading print.

    iPad Usability: First Findings From User Testing

    May 10, 2010

    iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.

    iPhone Apps Need Low Starting Hurdles

    February 10, 2010

    Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits.

    Mobile Usability, First Findings

    July 20, 2009

    In user testing, website use on mobile devices got very low scores, especially when users accessed 'full' sites that weren't designed for mobile.

    Kindle Content Design

    March 16, 2009

    Writing for Kindle is like writing for print, the Web, and mobile devices combined; optimal usability means optimizing content for each platform's special characteristics.

    Kindle 2 Usability Review

    March 9, 2009

    Amazon's new e-book reader offers print-level readability and shines for reading fiction, but it has awkward interaction design and poor support for non-linear content.

    Mobile Web 2009 = Desktop Web 1998

    February 17, 2009

    Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.

    Palm Foleo: A Failed Mobile Device

    May 31, 2007

    There is room in the market for a device in-between laptops and cellphones. But Palm Foleo isn't it. It's too close to a laptop.

    Why Mobile Phones are Annoying

    April 12, 2004

    Bystanders rated mobile-phone conversations as dramatically more noticeable, intrusive, and annoying than conversations conducted face-to-face. While volume was an issue, hearing only half a discussion also seemed to up the irritation factor.

    Mobile Devices: One Generation From Useful

    August 18, 2003

    New mobile devices show a huge improvement over previous generations, but they're still not good enough to score a real win. To get there, we need both PC-integrated applications and specialized mobile services rather than repurposed website content.

    Supporting Multiple-Location Users

    May 26, 2002

    About half of the users now access the Internet from more than one location. Despite the implications of this for service design, many systems assume that users remain bound to a single computer.

    Deferred Hypertext: The Virtues of Delayed Gratification

    September 30, 2001

    Navigating a full browsing session to find information can be unpleasant and slow, particularly on mobile devices. Instead, issue a deferred request and have the information arrive later, as done by some SMS systems.

    Mobile Devices Will Soon Be Useful

    September 16, 2001

    New mobile devices and services are more realistic and useful than last year's models, and will likely expand mobile device adoption. Design usability and simplicity are key, particularly for the automotive market where complexity can be dangerous. DEMOmobile Conference on Mobile Computing 2001.

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