Articles

Jakob Nielsen's Alertbox articles about interface usability and website design.

Mobile & Tablet

We regularly conduct our own usability research about mobile device users, and draw on this knowledge to provide current and actionable information to help guide your mobile strategy. The findings described here cover everything from tablet applications, to mobile operating systems, to optimal mobile content formats.

For even more detail see our new book on Mobile Usability or our selection of full-day Mobile UX Training Courses

Articles about Mobile and Tablet User Experience:

Hardware Specs vs. User Experience

November 5, 2012

Product quality has to be judged in the context of human tasks, and reviews should emphasize real use—not raw numbers.

Mobile Email Newsletters

October 22, 2012

Mobile use strengthens email marketing's benefits by offering ubiquitous newsletter access, but it also introduces new usability limitations for template design.

Repurposing vs. Optimized Design

May 21, 2012

It's cheap but degrading to reuse content and design across diverging media forms like print vs. online or desktop vs. mobile. Superior UX requires tight platform integration.

Mouse vs. Fingers as Input Device

April 10, 2012

The mouse (desktop computer) and the finger (touchscreen) each has unique strengths and weaknesses. Thus different UI designs are best for desktop vs mobile.

Mobile Site vs. Full Site

April 10, 2012

Good mobile user experience requires a different design than what's needed to satisfy desktop users. Two designs, two sites, and cross-linking to make it all work.

Overloaded vs. Generic Commands

December 19, 2011

Overloading different outcomes on similar commands can be confusing. Using the same command for multiple actions enhances usability if the results are conceptually the same.

Kindle Fire Usability Findings

December 5, 2011

Mobile web sites work best on the 7-inch tablet. Users had great trouble touching the correct items on full sites, where UI elements are too small on the Fire screen.

Mobile Usability Update

September 26, 2011

The user experience of mobile websites and apps has improved since our last research, but still has far to go. A dedicated mobile site is a must, and apps get even higher usability scores.

Transmedia Design for the 3 Screens (Make That 5)

August 29, 2011

Mobile use will rise, but desktop computers will remain important, forcing companies to design for multiple platforms, requiring continuity in visual design, features, user data, and tone of voice.

iPad Usability: Year One

May 23, 2011

iPad apps are much improved, but new usability problems have emerged, such as swipe ambiguity and navigation overload.

Utilize Available Screen Space

May 9, 2011

Websites and mobile apps both frequently cram options into too-small parts of the screen, making items harder to understand.

Optimizing a Screen for Mobile Use

March 28, 2011

A single mobile screen with almost no features still required 10 design changes to meet usability guidelines for mobile websites.

iPad and Kindle Reading Speeds

July 2, 2010

A study of people reading long-form text on tablets finds higher reading speeds than in the past, but they're still slower than reading print.

iPad Usability: First Findings From User Testing

May 10, 2010

iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.

iPhone Apps Need Low Starting Hurdles

February 10, 2010

Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits.

Mobile Usability, First Findings

July 20, 2009

In user testing, website use on mobile devices got very low scores, especially when users accessed 'full' sites that weren't designed for mobile.

Kindle Content Design

March 16, 2009

Writing for Kindle is like writing for print, the Web, and mobile devices combined; optimal usability means optimizing content for each platform's special characteristics.

Kindle 2 Usability Review

March 9, 2009

Amazon's new e-book reader offers print-level readability and shines for reading fiction, but it has awkward interaction design and poor support for non-linear content.

Mobile Web 2009 = Desktop Web 1998

February 17, 2009

Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.

Palm Foleo: A Failed Mobile Device

May 31, 2007

There is room in the market for a device in-between laptops and cellphones. But Palm Foleo isn't it. It's too close to a laptop.

Why Mobile Phones are Annoying

April 12, 2004

Bystanders rated mobile-phone conversations as dramatically more noticeable, intrusive, and annoying than conversations conducted face-to-face. While volume was an issue, hearing only half a discussion also seemed to up the irritation factor.

Mobile Devices: One Generation From Useful

August 18, 2003

New mobile devices show a huge improvement over previous generations, but they're still not good enough to score a real win. To get there, we need both PC-integrated applications and specialized mobile services rather than repurposed website content.

Supporting Multiple-Location Users

May 26, 2002

About half of the users now access the Internet from more than one location. Despite the implications of this for service design, many systems assume that users remain bound to a single computer.

Deferred Hypertext: The Virtues of Delayed Gratification

September 30, 2001

Navigating a full browsing session to find information can be unpleasant and slow, particularly on mobile devices. Instead, issue a deferred request and have the information arrive later, as done by some SMS systems.

Mobile Devices Will Soon Be Useful

September 16, 2001

New mobile devices and services are more realistic and useful than last year's models, and will likely expand mobile device adoption. Design usability and simplicity are key, particularly for the automotive market where complexity can be dangerous. DEMOmobile Conference on Mobile Computing 2001.

Japanese Products Map the Mobile Road Ahead

April 29, 2001

Japan is now shipping a wide variety of new Internet-connected devices. Among the highlights are new mobile photography units like Eggy, and i-mode telephones with liberating two-dimensional controls.

Mobile Phones: Europe's Next Minitel?

January 7, 2001

Europe's cellular phone system is far superior to that in the United States. However, telephones will not be the platform for the mobile Internet. Given this, Europe's advantage may in fact be an obstacle to real innovations, as France's experience with Minitel shows.

WAP Mobile Phones Field Study Findings

December 10, 2000

Following a UK field study, 70% of users decided not to continue using WAP mobile phones. Mobile's killer app is killing time; m-commerce's prospects are dim for the next several years. Current services are poorly designed, have insufficient task analysis, and abuse existing non-mobile design guidelines.

New Devices Augur Decent Mobile User Experience

September 17, 2000

The current generation of mobile Internet products and services has miserable usability (as shown at the DEMOmobile 2000 conference). New devices like Blackberry, Modo, and a prototype Microsoft telephone do better.

WAP Backlash

July 9, 2000

Experience with WAP in Europe shows that it is hard to use. Because of the miserable usability of the small phones, services must be re-designed for each handset, increasing maintenance costs.

Predictions for the Web in Year 2000

December 26, 1999

Micropayments will start with value-added content; mobile access; advice and sales become unbundled and physical experience environments may launch.

Graceful Degradation of Scalable Internet Services

October 31, 1999

Specialized Internet applications will return to provide richer UIs than are possible in browsers, but browsers will remain and new, smaller devices will arise, so content and features must work across three levels of sophistication. WAP will fail.

Electronic Books - A Bad Idea

July 26, 1998

The book metaphor is too strong and leads designers astray, missing out on the computer's potential for dynamic and interactive text.

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