Progress in Usability: Fast or Slow?
February 22, 2010
Over the past decade, usability improved by 6% per year. This is a faster rate than most other fields, but much slower than technology advances might have predicted.
Evidence-Based User Experience Research, Training, and Consulting
Over the past decade, usability improved by 6% per year. This is a faster rate than most other fields, but much slower than technology advances might have predicted.
Simple user testing with 5 participants, paper prototyping, and heuristic evaluation offer a cheap, fast, and early focus on usability, as well as many rounds of iterative design.
Although its individual features weren't new, the Mac offered integration, the expectation of a GUI, and interface consistency. Is the iPhone the Mac of mobile?
Started by Don Norman and Jakob Nielsen in 1998, the company is now 10 years old and has a long list of accomplishments and a much bigger team.
Since I started in 1983, the usability field has grown by 5,000%. It's a wonderful job - and still a promising career choice for new people.
The early Web's explosive growth rate has slowed, but even the mature Web is still expanding and recently crossed the 100 M websites mark.
The Internet is growing at an annualized rate of 18% and now has one billion users. A second billion users will follow in the next ten years, bringing a dramatic change in worldwide usability needs.
300,000 words of usability essays have had an impact: online user interfaces are considerably easier to use now than they were in 1995. Many predictions and recommendations have come true, though the full Alertbox vision is far from realized.
Since I started using computers, they've become almost a million times more powerful. Although big computers can be alienating, their evolution generally leads to a better user experience.
I've published 200 Alertbox columns on the Web since 1995; in addition to achieving key victories over multi-million-dollar special interests and enemies of usability, the column's readership statistics validate the practice of archiving content.
The world of magic is a world where inanimate objects come alive; it's as if they had computational power, sensors, awareness, and connectivity.
Tiny motors and sensors will make physical objects interactive and create a renaissance for gestural user interfaces. As interface design moves from the screen to the material world, the need for simple, easy to use designs will only increase.
A core group of elite corporate research labs (and a few universities) defined the field of human-computer interaction and established much of whatever ease of use we now enjoy. With big labs disappearing, the future of HCI research is in jeopardy.
Advertising-supported websites will soon be a thing of the past. As I predicted a year ago, sites began charging for services in 2001. Although most sites are still not handling payments right, two innovative European projects hold much hope for 2002.
Web services will free individual site designers from having to program and design common features. This will decrease business costs, increase usability, and let designers focus on and improve features that are unique to each site.
Offering free services on websites is not a sustainable business model, nor is advertising, which doesn't work on the Web. Most Internet companies are now pursuing an enterprise strategy to make money, but they'll soon begin turning to individual customers for revenue as well.
Websites have to reduce their differences and allow advanced features to either become standard across sites or be extracted from the sites altogether and placed in the browser. Focus on services and content; use a standard design.
Since 1995, the readership of the Alertbox has grown by 4,800%. Most of the 105 old usability columns remain valid to this day since people change more slowly than the technology. But the Alertbox has encountered some setbacks as well.
Micropayments will start with value-added content; mobile access; advice and sales become unbundled and physical experience environments may launch.
Partitioning the Web into N unlinked or otherwise isolated parts will reduce its overall value by a factor of N. A proprietary AOL instant messaging system will be worth only 4% of the full potential, and 1/3 will be completely lost.
iCab, a web browser introduced in 1999, uses the LINK tags from the page headers to provide additional navigation links to the users. This structural navigation provides a valuable alternative to users.
Mobile access becomes 3rd Killer App for the Internet, Web standards rebound, customer service is automated, e-commerce patents are issued, and the Web has its own Y2K problems
In 5-10 years, newspapers, magazines, books, and TV will cease being separate media forms and will be integrated into unified multimedia Web services.
Jakob Nielsen's 1998 predictions of sessions he might present ten years later, at the 2008 Internet World conference.
Treating the Web as a strategic industry driver will lead to a patent bonanza where companies sew up entire ways of doing business. Distribution networks are discussed as one example of such a change
The Web will become more international (but will overseas sites or American sites benefit?), sites will outsource services, content will adapt to usage patterns in real time.
Most findings about Web usability from 1994 continue to hold. Scrolling pages and imagemaps are less of a problem; users now demand comprehensive sites.
Two major trends will revive the Web as a useful tool beyond the current hype and uselessness.
We reverse all of the core design principles behind the Macintosh human interface guidelines to arrive at the characteristics of the Internet desktop.
The file system has been a trusted part of most computers for many years, and will likely continue as such in operating systems for many more. However, several emerging trends in user interfaces indicate that the basic file-system model is inadequate to fully satisfy the needs of new users, despite the flexibility of the underlying code and data structures. Originally published as: 145. Nielsen, J. (1996). The impending demise of file systems. IEEE Software 13, 2 (March).
One frequently finds newspaper articles about the Internet or the World Wide Web stating that the number of servers on the WWW is doubling every 53 days. I don't believe in the 53-day estimate any more.
There is now a profusion of choices when it comes to web browsers, and market shares can change rapidly. The only certain trend on the Internet and WWW is that change happens so quickly that it is impossible to predict what will happen. Even so, the following changes ought to happen, so hopefully they will be the next trends.
Chapter 8 from Jakob Nielsen's book, Multimedia and Hypertext: The Internet and Beyond, explores a variety of information retrieval strategies for dealing with the ever-increasing volume of information on the internet.
Excerpt from Jakob Nielsen's 1995 book, Multimedia and Hypertext: The Internet and Beyond, offers predictions for the short term (3 to 5 year) and medium term (5 to 10 year) and long term (10 to 20 year) future of hypertext and the internet.
Chapter 3 from Jakob Nielsen's book, Multimedia and Hypertext, describes the major milestones for hypertext, the internet, and the world wide web, including Vannevar Bush's Memex and Doug Engelbart's landmark demo of the online system (NLS.)
Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. Nielsen, J. (1993). Noncommand user interfaces. Communications of the ACM 36, 4 (April), 83-99.