Articles

Jakob Nielsen's Alertbox articles about interface usability and website design.

User Behavior

Tunnel Vision and Selective Attention

August 27, 2012

Users don't see stuff that's right on the screen. Selective attention makes people overlook things outside their focus of interest.

College Students on the Web

December 15, 2010

Students are multitaskers who move through websites rapidly, often missing the item they come to find. They're enraptured by social media but reserve it for private conversations and thus visit company sites from search engines.

Children's Websites: Usability Issues in Designing for Kids

September 13, 2010

New research with users aged 3-12 shows that older kids have gained substantial Web proficiency since our last studies, while younger kids still face many problems. Designing for children requires distinct usability approaches, including targeting content narrowly for different ages of kids.

Horizontal Attention Leans Left

April 6, 2010

Web users spend 69% of their time viewing the left half of the page and 30% viewing the right half. A conventional layout is thus more likely to make sites profitable.

Scrolling and Attention

March 22, 2010

Web users spend 80% of their time looking at information above the page fold. Although users do scroll, they allocate only 20% of their attention below the fold.

Velocity of Media Consumption: TV vs. the Web

November 24, 2009

The granularity of user decisions is much finer on the Web, which is dominated by the instant gratification of the user's needs in any given instant. Content must cater to this rapid pace.

Stop Password Masking

June 23, 2009

Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures.

Middle-Aged Users' Declining Web Performance

March 31, 2008

Between the ages of 25 and 60, people's ability to use websites declines by 0.8% per year - mostly because they spend more time per page, but also because of navigation difficulties.

User Skills Improving, But Only Slightly

February 4, 2008

Users now do basic operations with confidence and perform with skill on sites they use often. But when users try new sites, well-known usability problems still cause failures.

Life-Long Computer Skills

February 26, 2007

Schools should teach deep, strategic computer insights that can't be learned from reading a manual.

Digital Divide: The 3 Stages

November 20, 2006

The economic divide is a non-issue, but the usability and empowerment divides alienate huge population groups who miss out on the Internet's potential.

Variability in User Performance

May 15, 2006

When doing website tasks, the slowest 25% of users take 2.4 times as long as the fastest 25% of users. This difference is much higher than for other types of computer use; only programming shows a greater disparity.

Outliers and Luck in User Performance

March 6, 2006

6% of task attempts are extremely slow and constitute outliers in measured user performance. These sad incidents are caused by bad luck that designers can - and should - eradicate.

Users Interleave Sites and Genres

February 6, 2006

When working on business problems, users flitter among sites, alternating visits to different service genres. No single website defines the user experience on its own.

Talking-Head Video Is Boring Online

December 5, 2005

Eyetracking data show that users are easily distracted when watching video on websites, especially when the video shows a talking head and is optimized for broadcast rather than online viewing.

Durability of Usability Guidelines

January 17, 2005

About 90% of usability guidelines from 1986 are still valid, though several guidelines are less important because they relate to design elements that are rarely used today.

Are Users Stupid?

February 4, 2001

Opponents of the usability movement claim that it focuses on stupid users and that most users can easily overcome complexity. In reality, even smart users prefer pursuing their own goals to navigating idiosyncratic designs. As Web use grows, the price of ignoring usability will only increase.

Content Creation for Average People

October 1, 2000

To take the Internet to the next level, users must begin posting their own material rather than simply consuming content or distributing copyrighted material. Unfortunately most people are poor writers and even worse at authoring other media. Solutions include structured creation, selection-based media, and teaching content creation in schools.

Does the Internet Make Us Lonely?

February 20, 2000

Studies of the social impact of the Internet must consider the changing lifestyle of the new economy and not relate solely to industrial-age concepts.

Novice vs. Expert Users

February 6, 2000

Web usability has focused on ease of learning for the new visitor. While learnability remains important, it is time to also consider expert performance.

Web Research: Believe the Data

July 11, 1999

Much is known about Web user behavior, yet research findings are often ignored in actual projects. Examples: up-front customer registration doesn't work; frequency of use and effectiveness of Web marketing methods are negatively correlated.

Why People Shop on the Web

February 7, 1999

A survey of 1,780 people who have bought something on the Web found that convenience and ease of use are the main reasons to shop on the Web. Non-buying visits (product research) are important to shoppers.

The Increasing Conservatism of Web Users

March 22, 1998

Users demand compliance with established design conventions. No site can stand out any more; all are part of a single interwoven user experience; the Web as a whole dictates design

Why Advertising Doesn't Work on the Web

September 1, 1997

The Web is a cognitive medium; the user owns the navigation and won't wait for emotional brand messages. Product sites and classifieds have value, but most ads get puny click-through and few customers.

Seductive User Interfaces

January 1, 1996

Because computers are no longer used exclusively for utilitarian tasks, we should use systematic methods to design products that are not just efficient but also attractive to users.

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