September 14, 2013
Carousels allow multiple pieces of content to occupy a single, coveted space. This may placate corporate infighting, but on large- or small-view ports, people often scroll past carousels. A static hero or integrating content in the UI may be better solutions. But if a carousel is your hero, good navigation and content can help make it effective.
January 19, 2013
The user's target was at the top of the page in 98-point font. But she failed to find it because the panel auto-rotated instead of staying still.
"User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
July 2, 2012
Decent computer screens with pixel densities of 220 PPI or more lead to new usability guidelines for on-screen typography.
May 9, 2011
Websites and mobile apps both frequently cram options into too-small parts of the screen, making items harder to understand.
April 6, 2010
Web users spend 69% of their time viewing the left half of the page and 30% viewing the right half. A conventional layout is thus more likely to make sites profitable.
March 8, 2010
Users overlook features if the GUI elements (such as buttons and checkboxes) are too far away from the objects they act on.
September 4, 2007
A site did most things right, but still had a miserable 14% success rate for its most important task. The reason? Users ignored a key area because it resembled a promotion.
July 31, 2006
Optimize Web pages for 1024x768, but use a liquid layout that stretches well for any resolution, from 800x600 to 1280x1024.
January 24, 1999
Anything that is a great print design is likely to be a lousy web design. The big canvas size and controlled layout make print visually superior; Web interaction is more engaging.
January 1, 1997
Users' reactions to early design ideas for the Sun Microsystems' 1997 Web site demonstrate that users are becoming more web sophisticated, and prefer straightfoward access to content.
January 1, 1996
Because computers are no longer used exclusively for utilitarian tasks, we should use systematic methods to design products that are not just efficient but also attractive to users.
May 25, 1995
Icons for the Sun Microsystems' 1995 Web site design were designed and tested in several iterations, both independent of and in context with the full Web site design.
January 1, 1995
Useit.com, Jakob Nielsen's site from 1995-2012, had almost no graphics because fast download times are the number one criterion for Web usability.